Nava Vision Coding for Students program

Nava Vision offers in-depth analytical exercises in 4 Segment. Student can get a clear understanding of the preferred subjects by going through our experimental illustrations.

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Computer
(Grade 1 & 2 )

Computer learning is helping a child understand the variety of uses a computer has, whether it be gathering information, drawing, painting, or writing.it’s about giving the child a sense of respect for the power of computers.

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Computers have become a big part of most people’s daily lives. This course for training in Various courses that could not be classified in other categories. It contains introductions to computers, internet and other areas.

Grade of Computer
  • Grade 1
  • Grade 2

USPs of Computer

  • Learning Computer basics will help them live in the feture world are creating.
  • These computational skills build a great foundation when introduced at a young age and take them far.
  • Computer classes for kids open the doors for creativity!.These classes put the power and magic of technology into their hands.
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Grade 1

Syllabus - • Introduction to Computers || Demos to interesting usage of computers || Introducing simple games || Introducing Basic Parts of computers || Do’s & Don’ts with computers || Operating a mouse and keyboard || Activity : Typing their names and entering the numbers || Playing with small games.||Intoduction to paint ||drawing 2d pictures using paint||Introduction to MS office

Grade 2

Syllabus - Introduction to computer parts || Introduction to WWW- importance of digital ethics and password || Usage of password || Introduction to power point presentation || Introduction to coding || Whta is coding || Role play to program a robot

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Unplug Coding
(Grade 3 & 4 )

Unplug Coding is a unique program designed with creative teaching of conceptual topics of Computer Programming without using Computer.Unplug Coding is very much based on a constructivist approach.

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Unplug coding is a good way to engage younger students without the use of technology. It helps students better understand computer science concepts through role-playing, analogies and other visual exercises.

Grade of Unplug coding
  • Grade 3
  • Grade 4

USPs of Unplug coding

  • Students are given challenges based on a few simple rules, and in the process of solving those challenges they uncover powerful ideas on their own.
  • Not only is this a more memorable way to learn, but it empowers them to realise that these are ideas within their grasp. The activities are also very kinesthetic - the bigger the materials, the better.
  • The added value and benefits that unplugged coding activities bring to students are plentiful.
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Grade 3

Syllabus - Importance of Unplug coding || Parts of Computers || Binary Concept &Algorithm || Build a Robot || Missing Instruction & Bug Hunting || Story ,Spot Pattern || Pattern Recognition || Concept of Operators ,looping & Variables || Basic Structure of HTML.

Grade 4

Syllabus - Conversion : Binary to Decimal and vice versa || Algorithm & Instruction || Programming Puzzles || Concept of statements || Programming Puzzles || Steps of Instructions || Logic Of finite set & infinite set || Programming puzzles using sequence || Concept of Variables || Introduction to Python || Introduction to Cascading Style Sheets.

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Coding
(Grade 5 - 10 )

Coding is the language used to provide a set of instructions for an environment such as a PC, robot, or browser, to perform specific tasks.Coding involves inputting step-by-step commands for a computer to follow..

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Code powers our digital world. Every website, smartphone app, computer programme, calculator and even microwave relies on code in order to operate. This makes coders the architects and builders of the digital age.It is important for people looking for a career in coding to stay up to date with continuous changes in technology,

Students should learn to bend, join, break and combine code in a way it wasn’t designed to. It’s a whole generation of student that will use code like our generation used words

Grade of Coding -
  • Grade 5
  • Grade 6
  • Grade 7
  • Grade 8
  • Grade 9
  • Grade 10

USPs

  • By learning to code students learn to maximize their creativity and learn how to come up with their own ideas in order to solve their problem.
  • Coding teaches children persistence, to come up with different solutions for a given problem, until they get a right one.
  • By solving the worksheets, they gain problem-solving skills which can help them to solve real-life situations.
  • Experimenting with code children understand that there is more than one answer to a particular problem.
  • Coding teaches Abstract thinking, which is the foundation of coding.
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Grade 3

Syllabus - Importance of Unplug coding || Parts of Computers || Binary Concept &Algorithm || Build a Robot || Missing Instruction & Bug Hunting || Story ,Spot Pattern || Pattern Recognition || Concept of Operators ,looping & Variables || Basic Structure of HTML.

Grade 4

Syllabus - Conversion : Binary to Decimal and vice versa || Algorithm & Instruction || Programming Puzzles || Concept of statements || Programming Puzzles || Steps of Instructions || Logic Of finite set & infinite set || Programming puzzles using sequence || Concept of Variables || Introduction to Python || Introduction to Cascading Style Sheets.


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Grade 5

Syllabus - Fundamentals of Python || Data types, variables || Lists || Looping || Python Classes || Concept of HTML 5 || Designing a HTML Structure of Page New Form Tags || Media Tags .

Grade 6

Syllabus - Java Basics || Concept of OOPs || Data type & Variables || Class, Object & Method || Gaming HTML || Google Maps || Concept of SVG (Scalable Vector Graphics) || Concept of Canvas || Canva clock || JavaScript Fundamentals.


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Grade 7

Syllabus - HTML 5 CSS || Introduction To Mobile Apps || Introduction Android || Introduction to OS layers || Deep Overview in Android Stack || Installing Android Machine || Android Components || Building UI with Activities || Multithreading || Intent, Intent Filters and Broadcast Receivers || Multimedia in Android || Web Services and WebView || Android Application Deployment.

Grade 8

Syllabus - Java Gaming || Testing, Review || Concept of Inheritance, Polymorphism & Recursion || Java Script || Browser Compatibility and Transpilation


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Grade 9

Syllabus - || Concept of AI || Foundations of Machine Learning || Programming for Machine Learning || Data Analysis & Visualisation || Cyber Security || Gaming with Java.

Grade 10

Syllabus - AI-Machine Learning Models || What is Machine Learning? || Classification & Regression Models: K-Nearest Neighbours || Logistic & Linear Regression || Decision Trees || Machine Learning Projects || Advanced Regression || Support Vector Machine || Clustering || Cyber security.

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Computer & Coding
(Grade 11 & 12th )

Coding is basically the computer language used to develop apps, websites, and software.Computer coding.learning to code is helpful for careers in wide-ranging sectors from medicine to education and finance.

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Coding is the process of using a programming language to get a computer to behave how you want it to. Every line of code tells the computer to do something.The purpose of computer programming is to find a sequence of instructions that solve a specific problem on a computer.

Computer Programming is very easy if it is appropriately managed. There are many computer programming languages available so finalizing the right programming language is not an easy task.

Grades of Computer and Coding
  • Grade 11
  • Grade 12

USPs

  • Coding helps students to be able to visualize abstract concepts, lets them apply math to real-world situations, and makes math fun and creative.
  • Coding teaches students persistence, to come up with different solutions for a given problem, until they get a right one.
  • By solving the worksheets, they gain problem-solving skills which can help them to solve real-life situations.
  • Experimenting with code children understand that there is more than one answer to a particular problem.
  • Coding teaches Abstract thinking, which is the foundation of coding.
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Grade 11

Syllabus - Introduction To Mobile Apps || Introduction Android || Android Architecture || Overview in Android Stack || Building UI with Activities || Advanced UI || IntroducingSQLite || Content Providers || Services || Videos and Graphics with HTML5 || JAVA || Java Script

Grade 12

Syllabus - Introduction To Mobile Apps || Introduction Android || Android Architecture || Overview in Android Stack || Building UI with Activities || Advanced UI || IntroducingSQLite || Content Providers || Services || Videos and Graphics with HTML5 || JAVA || Java Script

Contact With Us

Contact us and we'll get back to you within 24 hours.

Bangalore Address

Nava Vision, 159/4, 2nd Floor, Sumathi Vitals Nilaya, Vignana Nagar Main road, Next to church, Above tasty bite bakery, Vignana Nagar, Bangalore -560075

Contact Now

Contact Person: Venkatesh S Bijapur - +91 9902611993, 080 4890 7845

Email-id

navavision2000@gmail.com, ceo@navavision.com

Mumbai Address

Nava Vision, 1st Floor, grade Apartment, Siddhartha Nagar, 01 Road, Majiwada service Road, Majiwada, Thane (West),Thane, Maharashtra - 400601.

Contact Now

Contact Person: Mrs Bharthi Trivedi - +91 9769069480, 9902611993

Jaipur Address

Nava Vision, B-125, Modi Nagar, Opp Diamond Tower, Ajmer Road, Jaipur 302019.

Contact Now

Contact Person: Mr. Ashok - 9902611993, 7878057312